- box
- 3 smooth
- extrude out wings-fix shape
- cut in half
- design one half until happy with shape
- duplicate and add together
- make sure basic shape is good before making changes
- add edge loops to help shapes
- eg eyebrows, cheeks etc
- if you can get it looking nice when its boxy it will look lovely when smooth.
smoothness is key
merge verteces
threshold bring up to 5
it helps to draw out bird before modelling.
- move vertices for face eg, cheeks etc
- rotate to get shape
- when brought back into smoother shape shape will look much better
- fix harsh angles so that it ‘flows’ better
- camera can go off axis alot, hit F
- F means frame
- beak can be added in or just added to model
- look at references eg penguin from Wallace and Gromit, and happy feet
- try extruding faces for beak
- always check there are no faces inside a model
- try, try, try again
- if you take 4 times to model it will take about 10 to rig it
- always make sure there are never any triangles in the model
- try and avoid boxiness
- smooth everything
- use lattice to change structural problems if preferred
- can save lattice in history so its part of model
- can create lattice for one part of the model, eg head
- if you make a model look sad, he will always look sad
- decide wether the eyes are going to be on top of the skin or in a cavity
Beak
- detach beak
- select were you want cut
- duplicate special reset tool
- select everything that isnt the beak
- delete
- extrude an extra short edge on the beak (may come in handy later as there needs to be an inside to the mouth)
- make inside of mouth have said amount of edges as beak
- if you do this with all models, an inside mouth can fit them all
- merging edges can cause problems
- shortcut G and merge
Eyes
- make sphere
- texture editor
- phong
- change to colour map
- ramp
- change one part white and one black
- lattice around eye
- master and servant, pupil will follow, eye will keep shape
- using ramp can make pupil larger or smaller
- look up tutorials for other eyes
- for eyelids cut slice of sphere, but eyeball inside
- do this for 3 different eyes
- open, half closed, closed
- remember to always delete history once finished a piece of modelling
- add joints to a piece of modelling
- shift wile clicking will open full menu of parents etc
- NURB circle controls skeleton
- reason we don’t see skeletons in models we download is they are hidden by creator
- its okay to wing it
- check how its working every time you add something new
- label joints well or you are well and truly pooped