Teeth!

A main discussion from our presentation was that it would be good for our turtle to be without teeth in his normal model, but when teeth are needed they should appear. we had actually already discussed this and Nathan had already modelled teeth for our turtle. It was good to hear that out tutors have been thinking in the same wave length that we have.

 

As you can see from the images above, Daffy Duck in his normal pose, does not have teeth. However, when teeth are needed for comedy effect, teeth appear. That is the same principle we need to follow for our turtle character.

Alec mentioned that our turtle resembled the worms from the game “Worms” which i agree with. What is good about this is that these characters also have teeth that only appear when they are needed for comedy effect.

We need to look at these principles, understand why they work and when to use them, and input this into our character.

 

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Presentation Feedback

  • Remove Newspaper gag, add more ball gags, or something new
  • Lighting is great and approved, tank needs to be seen more though as eyes are drawn to the sofa instead of the turtle tank
  • swap the desk and tank around, also potentially move window
  • Yes to the creative style, apartment looks great. No more models required
  • Consider quicker cuts
  • find free sound with same slow monotone beat, animate to it
  • Look at Kevin Macloud for free sounds
  • lyrics that help the story, help us
  • most animation needs done as soon as possible and sent to Alec or Conann for feedback
  • Watch Daffy Duck and look at how he has teeth only when he needs teeth
  • Look at the worms from the game “Worms” look at their facial expressions

Overall we got pretty positive feedback. I do feel like the lecturers have the faith in us that we can pull this off with their guidance, tips and advice.

What we now need to put our efforts into is…

  • Give the turtle teeth and eyelids
  • Check the rig can work as we need it too. E.g head can go into body etc
  • get matte painting done
  • reorganise apartment
  • get animating!

Matte Painting

Currently i am working on painting what will be out of the apartment window. We know already that we need to see lots of city buildings and apartment buildings, but we also need to decide what type of lighting will come from the window too. I already have a pretty strong image in my head that i will work towards, but below are some images i may use as inspiration or to help make the window view more convincing.

The-Secret-Life-of-Pets-2016-01a_1200Many_apartmentsScreen Shot 2017-04-04 at 09.54.32Pets_apartment

I will be working on this in Photoshop and paint using my Cintiq, i will be spending the weekend on this and hope to have a finalised matte painting by Monday.

The Owners Items

Over the past fortnight we have been focusing on getting all assets fully designed, modelled and textured. I was asked to make an asset list that considers everything that might need to be in the scene. So i made a Word Doc that list’s everything i could possibly think of. ┬áThis involved things we might not have thought about that would be at Hank the turtles eye view, and things the owner might have lying about the apartment like keys, wallet, headphones etc.

Once all these things were established i began modelling the owners items. I modelled a cap, headphones, wallet, money, phone etc. Once happy, i also UV Unwrapped them and textured them.

Screen Shot 2017-04-07 at 09.55.06.png

RealOwnersItemTExtures.jpg

Once these were completed and finalised, we got a few second years to model some assets to speed up the process, once this was done they were sent to me and i UV Unwrapped and Textured these as well.

Screen Shot 2017-04-07 at 10.54.14

johnnysassetstexture.jpg

All of these items have been intentionally textured with limited detail. After realising we had previously ‘over textured’┬ámodels, we decided that our scene looks much better with models that are simple in colour and more look/style is added in Maya with Renderman to give the correct effect such as glossiness, shine, roughness, reflection, light bounce etc. All of this is added when in Maya.

Doing this helps keep our style much closer to how the concepts have been designed and much closer to the look of films by ‘Illumination Entertainment’. This is great as we have previously stated multiple times that this was our style goal.