Since we have had problems with trying to get the main set rendered in time i decided to try and get my Barbershop and car rendered together to give the audience an idea of what this whole set will look like when complete, i am really pleased with this finished rendered product, i just wish we had time get the rest rendered, but with complications with the file, none of the group seem to be able to get the set to render as of yet.
Apart from the Barbers shop, Lampost’s and Fire hydrants the set was mainly created by Niamh, it looks really nice, however because the file is so large we haven’t had time to render the set with the cars and all other asset’s in it, so here are some screen shots until we can render the rest, hopefully in the very near future. Also, when it comes time for putting our show reel together we plan to get this fully textured as well.
Here is my finished barber shop, if i had more time i would have texture the inside of the shop too, I am pleased with how this turned out though and look forward to creating more things like this in the future.
After i modelled my car and street accessories i decided i wanted to model a building for our set as well, i decided to go with a vintage looking 1950’s Barber’s. I decided i wanted to have an interior to the building as well, so began by modelling what i thought was a main part, a barbers chair.
Below is the source image i used to model from..
I began my modelling the base from a flattened sphere with the bottom faces deleted out and filled the hole, i then built up the rest of the stand with a cylinder and extruded from it for finer details.
Here is my finished chair, i didn’t make it just as detailed as the image but it gives the idea of a barbers chair pretty successfully i feel. When i placed the chair into the set i felt they fitted in the scene quite successfully, seeing their reflections in the mirrors i made was really satisfying.
I uv mapped the chair and painted on a texture as you can see below…
I selected the faces of the pieces of the chair wich needed to be a different colour
Below is rendered images of the chair, i think they look really well, my only problem with them is that they take quite a while to render out.
One of the main parts of the project is to include vehicles, i decided to model a 1953 Eldorado, I used the images below to work out the shape of my model
I began my car by using the side view image and a cube, i went into my side view and starting moving vertices to get the basic shape. Once i had the basic shape i started adding in some finer details like the boot, doors and rims.
Once i was happy with all of this i decided it might be a good idea to retopologise, so i did that and then fixed any little details i wasn’t quite happy with. Once i had retopologised i brought the model into zbrush and let it change the shapes i had made to give a smoother appearance.
Once i was fully happy with the exterior i began modelling the interior such as chairs and dashboard. As you can see below, i added a wing mirror and added it some front and back seats, funnily enough out of everything i found the seats the hardest to model and keep low poly, i actually re modelled them quite a few times.
I actually really enjoyed modelling the interior and had fun making little details like the radio and clocks.
One of the problems i found quite frustrating was working out how to successfully mirror my model to get an entire car
I then began adding Ai-standards so that my vehicle would look great when rendered
These are reference images i used to model my steering wheel and dashboard. I began adding colour by adding in the colour, like the red in the image below.
Once i was happy i added it further detail such as the reflectivity and shininess of the dashboard you can see from the radiator i added a high reflectivity to it. This begins to make the car look semi-realistic.
Here is my finished dashboard rendered. I added some minor texturing as i added a clock face into the speed dials.
I also added a mirror effect to the wing mirrors, as you can see the car door’s reflection in it.
I added some high reflectivity and specular to the hub caps of the wheels of the car too, i feel this worked quite successfully.
Here is my car at an almost finished state, i hadn’t fixed the windows at this point, at finished stage i am at now i have glass windows that can be seen through perfectly. This will be visible in the rendered images when the car is sitting in the finished set.
When changing the glass for the window i decided to touch up on the model, i resized it so it wasn’t so wide, plumped up the hood so it had rounder, softer quality and retopologized some of the mesh so that parts were smoother and other parts had more definition.
Other than the lamp post, i wanted to model something else for our street and decided on a fire hydrant, since its quite an american item and something that would fit with the 1950’s look we are going for.
I used an image off of google to model with
My model isn’t exactly like the image but felt that wasn’t necessary as the viewer will still understand what it is
i then automatic mapped the uv’s, i applied the checkered texture to the model to make sure there was no distortion and then brought the uv map into photoshop to paint.
When brought into photoshop i just applied a block colour of red as there was no reason to add any details to the fire hydrant.
Once applied to the model i added some specular details and this is how the finished fire hydrant looked.
For our create a set with vehicles project the first thing i wanted to do was make some items for the street, so i began with a lamp post.
I modelled it from a source image i found on google when searching ‘1950’s lamp post’ i then imported it into maya and began modelling based on it’s design.
I made the base from flattened spheres, the main neck from cylinders and the detailed swirl from a broken up taurus.
Once i was happy with the model i used automatic uv’s to create the uv’s for the model, i then added a checkered texture to make sure nothing was distorted.
Once applied to the lamp post in maya i added some specular detail such as matte,reflectivity, specular and a some other details, once rendered i thought this looked really nice and quite realistic.
for one last detail i made the bulb glass with the ai_glass texture i imported into maya, i feel this really gives a nice finishing touch.