Character Hair Design

I had established from the moment this idea and desire to create a game entered my head, that my lead character would be female. Female characters have alot more options for style and design than a male character due to all the hair style, colour and clothing options. The possibilities are endless. So i decided to begin with hair styles as i thought it might be easier to decide what type of clothing options my character would wear when the particular hair style i decided on was finalised.

I began my doing really rough drawings in pen on a piece of old lined paper as you can see below.

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I then put these images into photoshop and traced the drawing i had done in black, and made it neater with stronger more confident lines, to give a better drawing style as you can see below. I also wrote down some notes on my thoughts on the hair style and where my inspiration came from for each one.

hair concepts

Once happy with my drawings i began exploring colour. hair colour

For the first two i went for natural colours such as ginger and blonde, but then decided to venture into an unnatural colour like the pink in the 3rd drawing. Once the page was completed i then decided number my top 3 on the page.

Number 1…

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Number 2…

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and number 3…

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Despite liking these designs, i didnt feel satisfied and didnt feel i had reached the look i wanted to achieve, so i kept drawing. This time however i didn’t begin by drawing a scrap piece of paper, i started straight into photoshop but drew roughly in pink like you can see below…

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Once happy with the basic rough drawing i then drew on a separate layer, in black, my finalised drawings…

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Once happy, i once again began playing with colour options, here is the finished page…


out of this looks, i once again chose my top 3 which where

number 1

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number 2

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and number 3

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out of all of the designs my absolute favorite is this one…

Screen Shot 2015-09-22 at 16.04.35

i was very drawn to the deep red in previous designs, but thought with this pastel pink and big wavy hair that it matched the style and aesthetics that i hope for my game to have. So whats next? Creating the rest of the character!


Year 3 | Placement Year


Create a side scroller game using Unity and further advance skills and knowledge. If a placement is found, i intend for this to be a personal side project, if not it will be further developed with multiple levels , designs and objectives to play through.


Style will be 3D with a nostalgic 2D feel.

Style Inspiration- There are many different places inspiration came from for this idea. One being a mini game within the game ‘Alice Madness Returns’ known as the oriental scrolls.

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Style may develop further as levels progress. One idea i have always liked is the ‘paper cut out’ style. One level idea could have the objective being to get to the end of the level before the pencil and eraser catches the character. The idea first came to be after rewatching a looney toons episode  called ‘Duck Amuck’ that played around with the idea.

A more recent game that inspired me with both its style and gameplay is a game i got free with xbox live called ‘Child of Light’. The character Aurora and her setting, movements, colour schemes, backgrounds and everything else, is nothing less that beautiful.

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Looking at the backgrounds and even the character designs of the newer Rayman games such as ‘Rayman Origins’ is actually really beneficial. backgrounds are similar to a style i would wish to portray, the colour schemes within  each level and even the random characters such as bats flying off the screen have character and lovely pieces of animation.

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The gameplay, i wish to be similar to that of ‘Oriental Scrolls’ and ‘Child of Light’ as mentioned above. But also bringing inspiration from the likes of the old Rayman games, and of course the likes of Super Mario Bros. a game that sticks in my head from my childhood, was a game aimed at children starring Donald Duck called ‘Quack Attack’ Although its story and objective was all very childish, the gameplay itself was actually a lot of fun and if i could have my game achieve any of that i would feel like i have achieved something.

skip to 3.30 for actual gameplay