Creating a Bird

  • box
  • 3 smooth
  • extrude out wings-fix shape
  • cut in half
  • design one half until happy with shape
  • duplicate and add together
  • make sure basic shape is good before making changes
  • add edge loops to help shapes
  • eg eyebrows, cheeks etc
  • if you can get it looking nice when its boxy it will look lovely when smooth.

smoothness is key 

merge verteces

threshold bring up to 5


it helps to draw out bird before modelling.





  • move vertices for face eg, cheeks etc
  • rotate to get shape
  • when brought back into smoother shape shape will look much better
  • fix harsh angles so that it ‘flows’ better
  • camera can go off axis alot, hit F
  • F means frame
  • beak can be added in or just added to model
  • look at references eg penguin from Wallace and Gromit, and happy feet
  • home2 tumblr_static_feathersmcgraw
  • try extruding faces for beak
  • always check there are no faces inside a model
  • try, try, try again
  • if you take 4 times to model it will take about 10 to rig it
  • always make sure there are never any triangles in the model
  • try and avoid boxiness
  • smooth everything
  • use lattice to change structural problems if preferred
  • can save lattice in history so its part of model
  • can create lattice for one part of the model, eg head
  • if you make a model look sad, he will always look sad
  • decide wether the eyes are going to be on top of the skin or in a cavity


  • detach beak
  • select were you want cut
  • duplicate special reset tool
  • select everything that isnt the beak
  • delete
  • extrude an extra short edge on the beak (may come in handy later as there needs to be an inside to the mouth)
  • make inside of mouth have said amount of edges as beak
  • if you do this with all models, an inside mouth can fit them all
  • merging edges can cause problems
  • shortcut G and merge


  • make sphere
  • texture editor
  • phong
  • change to colour map
  • ramp
  • change one part white and one black
  • lattice around eye
  • master and servant, pupil will follow, eye will keep shape
  • using ramp can make pupil larger or smaller
  • look up tutorials for other eyes
  • for eyelids cut slice of sphere, but eyeball inside
  • do this for 3 different eyes
  • open, half closed, closed
  • remember to always delete history once finished a piece of modelling
  • add joints to a piece of modelling
  • shift wile clicking will open full menu of parents etc
  • NURB circle controls skeleton
  • reason we don’t see skeletons in models we download is they are hidden by creator
  • its okay to wing it
  • check how its working every time you add something new
  • label joints well or you are well and truly pooped

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