Basic Boolean Operation

  • take square and circle
  • intersect objects
  • polygons-mesh-boolis
  • becomes one object
  • downside smoothing goes to shite
  • vertices will go batshit
  • hit difference- cuts object in two
  • becomes one object
  • if edges pull out diagonally click blue dot and pull from there
  • use edge loops to fix edges
  • can use edge loops to measure (example- making a hole in a sink)

Screen Shot 2014-03-31 at 21.02.28

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