House Concepts

From the off set of this story being planned, we knew we wanted the house to look quite ‘american’ and most likely be in a cul-de-sac. This was the first concept i did, then realised i needed to concept more rather than just jump straight into colour.


I drew out these houses, i wanted them all to have a porch area, and that was what my concepts were based around. Since the story all takes place on the porch, i knew it needed to be a large enough area to have a seating area, this is what i came up with…


Once happy with my sketches, i began shading them in grey scale, the only colour i added was the green of plants, which some of the houses have more than others.

Each house i wanted to have a different style than the other. As you can see, some have a smaller porch, some have a porch that goes the whole way around the front of the house, some have an attic window plus the second story to the house.

Some have next to no plants, and some even have greenery growing up the house, i felt these smaller details can tell a lot about what kind of people live their, and how they feel about the upkeep of a home, which makes us consider why upkeep hasn’t been kept. Money issues? Family issues? Laziness? Depression?


After sharing these concepts with the rest of the group, i got feedback on what they liked about the houses. Which one is their favourite and why? I intend to now use this information to concept a ‘Super House’.


Since the majority of the story will take place on the porch, i decided to begin concepting what the porch might look like, what the seating wiil look like etc



Group Agenda

Now that we have finally got our story down, and we are happy to settle with it, it was time to move onto research and concepts.

Old Mans Backstory

Tyrone is researching and creating a full backstory for the old man/grandfather. So far we know he was born in Ireland and emigrated to America , were now as an old man he lives with his daughter, her husband and their son/his grandson. We know he was a toymaker/carpenter and still likes to carve small toys as a hobby. We are currently discussing his mental state, is he a grumpy old man? Does he have dementia? etc

Little Boy Concepts 

Julie is busy drawing and doing concepts for the young boy.

Real World Concepts

I am working on the concepts of the ‘real world’ mainly the house as thats were the story will be taking place, i still need to conceptualized the street, and what surrounds the house.

Dream/Special World Concepts

Blaine is working on the designs for the dream/special world. It will  be based around wooden toys telling the story, it will be very stylized and simplistic but in a very beautiful manor.

Calendar/Time Table. Finalising Story

Niamh has taken the role of producer and management of the group and timetable.  She has made a google calendar that plans out what we will be doing each week and when deadlines will be so that we can move onto animation and rendering etc.

Story Changes!

After more discussions , we changed the story, after even more discussions, we changed the story again!

Here are my old storyboards i was working on until it was changed…



Now that the story has been changed again, we are going for a more modern approach with 4 characters and a beautiful wooden toy imagination scene, the story now has…


The Kid – Hero

The Elderly Man – Mentor

The Mother – Threshold Guardian (Niámh)

The Father – The Shadow (Oisin)

Shot List

Shot One Establishing Shot: Kid sitting on a swing, on the porch of his home. Sound: Two people arguing can be heard from inside the house such as, “I can’t deal with this responsibility anymore…”, “…I’m going back to my parents for a while…” The father bursts out from the front door with his suitcase in hand.

Shot Two (represents Oisin leaving Tír na nÓg) Montage of the Father slamming the boot, then the door… then he drives off into the distance

Shot Three (represents Niámh crying at Oisin’s departure) The mother appears at the door, sobbing and slams the door suit, retreating into the house.

Shot Four The kid is still sitting on the porch, confused but silent about the current situation. The front door then opens and an elderly man appears and sits behind Oisin on the Porch.

Shot Five The elderly man places his hand on Oisin’s shoulder, but Oisin does not cosy towards the man but looks in the opposite direction. The elderly man takes Oisin’s hand with the action figure in it, as if to play but begins to tell an old tale…

Shot Six “Once there was…” ***TIR NA NOG TALE*** (Special World)

Shot Seven (the moral of the story) “something’s change, that we cannot control. It isn’t anyone’s fault, but we all must find a way of picking ourselves up, dusting ourselves off and keep going.” “ a lesson to remember: the grass isn’t always greener on the other side…”

Shot Eight The mother comes out from the house, gathering herself from her tears. The kid climbs from the porch swing, runs to his mother and hugs her.

The End

Crann na nOg

Once upon a time…

  • Oisin stumbles upon the fairy ring of Tuatha De Danann, whilst seeking fire wood.
  • He notices ‘The Tree of Youth’ (Crann na nOg)
  • Lurking in the woods, Niamh watches the intruder from afar, questioning his motives (inspiration from 2015’s Maleficent)
  • Oisin takes a golden apple from the tree, the tree withers
  • Niamh walks towards Oisin, looks unpleased
  • She holds out her hand, Oisin questions in but decides to take it
  • They walk off together into Tir na nOg. (is this inside a tree? behind a bolder? deep in the woods? a gate?
  • Time Lapse- time passes by weather changing,
  • Oisin returns, looking the same as he had done before, no older etc but is panicked.
  • We see Niamhs shape/silhouette in the background. Sinister.
  • Oisin notices the changes and that time has passed, but still spots the tree still standing
  • As he walks towards it, Niamh can be seen approaching in the background
  • He takes another golden apple, and the tree in revitalised, looking fresh and young
  • Oisin realises he has made a mistake, and sadly meets him demise (not decided how yet)
  • Niamh smirks, and returns to Tir na nOg

…The End 

The Basic Idea

After spending some time in discussions and research with the group, we have decided on focusing on the story of Tir na nOg. However, we will be completely turning the story on its head, and making it something completely new, different and engaging.

The film will be roughly 1 and a half to 2 minutes in duration, and will have two characters, Niamh and Oisin.

In Niamhs appearance she will have big , dark hair and pale skin. We have discussed making her a mystical creature and have looked at fairies, pixies and witches.

Although we do not yet have the story fully decided, we do know the main problems and difficulties we will encounter will be working with hair and possibly fur, and are researching to solve these problems before we encounter them.

Main Objectives for Friday

  • have story and storyboard sorted. Have a new approach and something thats never been done before.
  • Have concepts of Niamh and Oisin, don’t necessarily need to be the final design.
  • Environment concepts. What type of word is it going to be? Stylised to be more simplistic but with detailed celtic designs.
  • i have mentioned inspiration from the games ‘Child of light’ and ‘Alice: Madness Returns: for environment design
  • Niamh will have dark hair, pale skin, bright blue/green eyes
  • Creature- fairy, pixie, witch, banshee, dragon, deer, stag
  • Greg likes idea of present and past and Ivanduralls concepts
  • research into shape of hair
  • Research why these stories were even told
  • Considering Oisin being pooka and Niamh being mystical creature
  • Tir na nOg- the land of youth


Traditionally, according to folklore, Niamh is blonde with long hair down to her waist. She was known to be beautiful.

In our version we intend her to have big black hair, pale skin and blue/green eyes. We had originally wanted Niamh to be  a pooka, in irish mythology this means a hobgoblin or sprite able to take on the form of various animals.

  • mystical
  • striking
  • fairy creature
  • goddess
  • feminine
  • early 20’s


In our story Oisin will be a young boy, around the age of 10, he will be an orphan  roaming the forest when the story begins, we are yet to decide what we want him to look like.

  • mischievous
  • misbehaved
  • naive
  • street smart
  • orphan

What does a 10 year old orphan do in Pagan Ireland?

  • prove himself
  • survive
  • hunt
  • plays
  • collects wood

Collects wood, gets distracted, see’s glowing gold apple on tree, takes it.


Niamh kidnaps him, why?

  • stealing youth?
  • sacrifice
  • punishment
  • spying


Researching Short Films

Short films Containing No Dialogue

Up Opening Scene

a short piece of the feature length film ‘Up’ depicting the life long relationship between Carl and Ellie

Paperman Short

Pixar’s short film ‘Paperman’ depicts the story of a man trying to get a girls attention from across to city buildings use paper planes.

‘The Present’- Short Film

Short film telling the story of a disabled boy being given the present of a 3 legged pup, and their relationship.

Dia De Los Meurtos

Short film of young girl dancing with sketetons.

Irish Folklore and Legend

Cu Chalainn

Cu Chalainn is one of the most famous Irish mythological heroes and appears in the popular stories of The Ulster Cycle and Scottish and Manx Folklore. His given name at birth was Setanta and gained the name Cu Chalainn, meaning Culanns Hound by  killing a ferocious guard dog belonging to a smith named Culann. Cu Chalainn offered to take the place the dog until a replacement was found.


Fionn Mac Cumhail

Fionn Mac Cumhail otherwise known as Finn MaCool was the legendary warrior who led a band of irish warriors and created The Giants Causeway

The story goes that Fionn built the causeway to get to Scotland and battle with a rival giant called Benandonner. When he got there he found that the Scottish giant was asleep but also far bigger than himself, so Fionn returned back across the causeway. When Benandonner woke up he came across the causeway intent on fighting Fionn. Fionn’s wife dressed up her husband as a baby and when Benandonner arrived she said Fionn wasn’t home and to be quiet not to wake up the baby. When Benandonner saw the baby he decided that if the baby was that big, Fionn must be massive. So he turned tail and fled back across the causeway ripping it up as he went. All that remains are the ends, here at the Giant’s Causeway and on the island of Staffa in Scotland where similar formations are found.


The Legend of Diarmuid & Grainne

Grainne, was the most beautiful woman in Ireland, she was also the daughter of Cormac MacAirt, the High King of Ireland. Grainne was courted by Ireland’s most eligible, Princes and Chieftains, including the now ageing chief Fionn MacCool, who wanted the young maid as his second wife. He asked her to marry him, she agreed and a great feast was set up to celebrate the newly engaged couple. But on that night Grainne met Diarmuid, one of Fionn’s best warriors and it was love at first sight! Grainne was prepared to go to any lengths to get her man and drugged the entire party, apart from Diarmuid. With Diarmuid all to herself, Grainne confessed her love for him, but Diarmuid backed off, as he was loyal to his leader Fionn. But Grainne wasn’t taking no for an answer, so she put a spell on him and he fell in love with her.

The two ran off together, hotly pursued by a very angry Fionn and his men. All across Ireland the eloping couple ran and all across Ireland there are caves, trees and all kinds of nooks and crannies, under or inside of which, local legend has it that Diarmuid and Grainne, lay together and hid. After long years on the run, Grainne fell pregnant with Diarmuid’s child, but fate was about to catch up with them. One day out in the wilderness, with Fionn and his men closing in, Diarmuid and Grainne came across the heath of Benbulben in Co. Sligo, where a giant boar confronted them. This was bad news for Diarmuid, whom legend had told that the only living creature that could harm him, was a wild boar. As the boar charged, Diarmuid, protecting his heavily pregnant lover, wrestled it to the gound in a fight to the death. The warrior killed the boar with his sword, but not before the boar had gored Diarmuid, fatally wounding him.

As Fionn and his men came upon their long sought quarry, he found Diarmuid dying in a heavily pregnant Grainne’s arms. A despairing Grainne knew she had just one chance to save her lover. She implored Fionn to show mercy and save his former friend by curing Diarmuid with a drink of water cupped by his magical hands. But Fionn refused, still hurt that his best friend had eloped with his betrothed. With Diarmuid dying, Fionn’s men begged him to help this once great warrior to live. But still Fionn refused. It was only when Fionn’s son Oisin challenged his father and threatened to kill him that Fionn agreed to help Diarmuid. But it was to late, before Fionn had got the water, Diarmuid had died.



In Irish folklore a Leprechaun is one of the faerie folk and are often associated with faerie forts, the ancient Celtic settlements. According to popular belief, this small elf like figure is pictured wearing traditional emerald green clothes and is often sporting a beard and smoking a pipe.

The Leprechaun is a cobbler by trade, but he has a secret stash of gold that he must reveal if you can capture him. But by his nature the Leprechaun is cunning and mischievous and will try anything not to hand over his gold.


The Children of Lir

The legend of the Children of Lir has long been told in Ireland, and this Irish myth forms the basis of the famous ballet; Swan Lake.

According to the story, long ago there was an Irish King called Lir with four beautiful children. Their mother died when the children were very young and King Lir eventually remarried. But the new Queen was a devious woman of witchcraft who wanted the throne to herself, and saw the children as a threat to her plans.

One day, the Queen took the children down to the lake to teach them to swim, but once the children got into the water, the evil Queen cast a spell on them, turning them into Swans.

For 900 years the Children of Lir were doomed to live as swans by daylight and only in the light of a full moon could they take their human form. They lived on lake Davra, the sea of Moyle and the lake Isle of Glora in Mayo, before their spell was broken with the arrival of Christianity to Ireland.

When the Children of Lir heard the sound of bells ringing out from a church, they flew down to investigate and as they entered the church their feathers fell away and they once again became human.