Creating Smoke in Maya!

As you know if you red my blog, that i have been in charge of effects in our film.

In the beginning our film was to have smoke and fire but as i will speak about later you will realise why we decided to only focus on smoke…

Being new to maya and still a little timid and unsure of how to use it my first thoughts were to animate in Maya and create the effects in After Effects, which i did here…

I AM THEE FIYAH MASTA!

Creating Smoke

I even included the smoke over a piece of animation i made for our original story (which has now changed drastically) as you can see here…

After one of our presentation deadlines (as you know from previous post’s) we got a lot of criticism and were asked to try and create our effects in Maya, wich is what i set out to do next.

I began watching video’s on youtube and digital tutors to see what i could find, funnily enough i found one that was easy to understand on youtube. Here are the processes i took to create my smoke.

  • Create a layer for smoke and name
  • Change shelf to dynamics
  • Particles-create emitter
  • hold shift on item i want emitter to be attached too (tree)
  • edit-Parent
  • uncheck preserve position-click parent
  • go to channel box
  • change direction xyz as desired (y particularly)
  • play around with spread
  • change speed as desired
  • change emitter type to directional
  • play around with rate until happy
  • go to attribute editor
  • particle shape 1
  • lifespan mode- random
  • particle render type- clouds
  • current render type- radius- surface shading- threshold
  • click hypershade-create- volumetric materials-particle cloud
  • life colour- add ramp-click ramp 1
  • change bottom and top colour to white and black-delete middle colour
  • pull up and down to change colour percentage
  • particle cloud 2- life transparency- add ramp
  • change colours as above

after doing all these steps i had tweek at them for a while to get them as i wished, i also had to animate a path for the emitter as it had to burst out of the trree and cover the bird, i found this tricky.

What i really found confusing was how to get the smoke to fade, i made lots of particles but they never seemed to stop it just seemed to go on forever until the timeline ended, i finally realised that i needed to select from keyframes and drag them way down the timeline to nearer the beginning so that it would stop sooner and fade on its own. (this took me way longer to realise than it should have).

My next problem was styling, we had always said that with the beautiful render’s we can get from using Arnold that we would want out our film to have a soft, childlike, almost playdough feel to it, and so when creating smoke this had to be considered.

To have realistic smoke in a play dough world would look ridiculous and make the audience remember that the world isn’t a real place as it isn’t authentic or legitimate.

Here is my first attempt at bubbly smoke…

Here is a screen shot of it in the film as i have not yet rendered out the scene.

This is how we finally decided the smoke should look, big and bally, soft and cloudy.

Screen Shot 2014-05-05 at 14.46.28

I think these clouds look to small and you can also see parts of the bird beneath it Screen Shot 2014-05-05 at 14.41.53

as you can see here this didn’t work at all, there wasn’t enough particles and the clouds are not at a large enough radius, meaning it doesn’t look like smoke and you can see the bird clearly.

Screen Shot 2014-05-05 at 14.38.39

This one worked okay, but we thought the larger clouds of smoke looked better Screen Shot 2014-05-04 at 17.37.09 Screen Shot 2014-05-04 at 17.25.33 Screen Shot 2014-05-04 at 17.25.11

 

Here is a screen shot of my very first attempt at making the bubbly smoke. Screen Shot 2014-04-17 at 13.57.47

 

 

 

 

Possible Poster Idea

Now that i have all the information i have needed for my infographic created, i have began assembling it into one informative poster. here is the first draft. It is quite long and not like your average poster size. However i think it could be effective going up the full size of a wall. It is complete with my map of the United States with their statistics, the state flags and why i drew what i did on each state, pie charts helping visualise the sheer amount of death sentences per state, and the details down in writing rather than in image. The task i set myself was to make an infographic/poster that would be clear and easy to understand even through language barriers, i have given many visual and written options within this poster to help audience read, see, visualise the information i am trying to get across and i feel i have done this task pretty well. Here it is…

usa death stats poster

Death Sentences in USA since 2007

Finally after quite a bit of work i have completed the artistic visual piece for my imaging and data visualisation. I decided to focus this on all the states of America rather than a world wide country to country peice.

I decided to create a map of america with each state divided and easily understandable to those of all languages, for example for Kansas i drew an image of Dorothy from the Wizard of Oz as this film is a world wide phenomenon and Dorothy’s want to go back to Kansas is a memorable and main plot to the story, so therefore when people see Dorothy on the map they could assume or at least hazard a guess that this state is in fact Kansas.

Here is my design…

usa IMAGE DATA VIS

Visual Narratives

“The story form is a vehicle for conveying information in an easily absorbed manner”- Will Eisner

The effects used in Scott Pilgrim vs The World are a great example of visuals telling as a narrative.

scott pilgrim 02 scott-pilgrim-vs-the-world-8660-1920x1200 scott-pilgrim-vs-the-world scottpilgrim

Visual Narratives can be purely graphic without any text, storyboard and graphic novels etc

Andrjez Kimowski- The Secret

A36_am166_p017_medium

AC1_am167_p044_medium

AC7_am167_p046_medium

 

Scott Mcloud is a fantastic comic book artist and his ted talk was fantastic and very interesting

Scott Mcloud- Ted Talks

Pup contemplates the heat depth of the universe

http://www.drewweing.com/puppages/13pup.html

 

Media provides a window back into the world we live in.

Daniel Merlin- Four Derangements

http://e-merl.com/derange.htm

 

Visualising the World

Looking at how the world has been visualised throughout the years is fasinating to, even from cave paintings, to old maps etc

AltamiraBison pd_g6_unit1_ps1

 

very bad quality video from youtube, but this is a beautiful modern adaption of these cave drawings.

Ice Age Cave Animation

Even early astronomy is very interesting both data wise and visually.

Aratea_93v

 

Egyptian Relics are just as interesting and even tell a story.

16680

407

 

Early drawings of the human anatomy are very interesting, Da Vinci’s are very interesting, he had gotten almost everything pretty correct.

davinci1 gravid

leonardo-da-vinci-anatomy.5

leonardoanatomist1

 

A student created this animation of the human body looking at the body as an industrial palace, it is very interesting and beautifully thought out.

The Body in An Industrial Palace

Electrical Engineering such as circuit boards  are a prime example

board Electrical Engineering2

The London Underground has been designed not geographically correct but perfectly easy to read and understand by anyone, use of colours and shapes are used thoughtfully. tube_map

Information Design & Visual Storytelling

Task

Convert a set of statistics into something that can be easily understood by as wide an audience as possible.

We have to do this using the worldwide death penalty stats

Examples of nicely displayed statistics

The newyork times created made a digital graph of how different groups spend their days

Screen Shot 2014-03-21 at 19.33.23 Screen Shot 2014-03-21 at 19.33.32 Screen Shot 2014-03-21 at 19.33.37 Screen Shot 2014-03-21 at 19.33.41 Screen Shot 2014-03-21 at 19.35.43 Screen Shot 2014-03-21 at 19.35.46

 

http://www.gestalten.tv/

It is better to remember simplified pictures than to forget accurate figures- Otto Newrath

http://www.gerdarntz.org/

Gerd Arntz is the guy who designed a lot of every day road signs and airport signs we see. They are easy to understand in every language.

Otl Atcher is another guy who is interesting, he was a german designer who created signs to do with sports, such as swimming and hockey.

 

Imaging and Data Visualisation

On friday, we had our first lecture that is based around the subject of Imaging and Data Visualisation.

“Don’t worry about what the world needs.  Ask what makes you come alive and do that, because what the world needs is people who have come alive.- Howard Thurman”

We will have 3 projects (60%) and a blog (40%)

Project 1 Photographic. It is worth 15% and is 3 weeks long

Project 2 Illustrative it is worth 15% and is 3 weeks long

Project 3 Database data visualisation it is 6 weeks long

 

Project 1

Macro/Micro

  • use composition rules when taking photographs
  • consider visual narratives
  • learn how to save and compress images for screen

Macro

  • Looking for landscapes
  • cityscapes
  • seaside
  • take on board principles
  • research
  • consider

Micro

  • small individual items
  • can relate to macro theme
  • sense of narrative

Precautions

  • don’t put yourself at risk
  • don’t enter property
  • don’t try to pass of other peoples work as your own

Research! Research! Research!

  • go beyond lecture content
  • show off your own interests
  • show creative experimentation
  • engage fully with module

DO NOT PRESENT-

  • ‘Selfies’
  • no composition
  • not thought through
  • blurry/unfocused images
  • glare

What we are looking for in Macro

  • perspective
  • angles
  • clarity
  • building a story around shots

Micro

  • Consider backgrounds
  • battered wood etc
  • snow

 

  • can tidy images on photoshop
  • do not fully change or edit

Research

  • local photographers
  • Rob Durston
  • Chris Hill
  • Simon Mills
  • Michael Taylor
  • Paul Seawright

Use

  • Instagram
  • Pinterest
  • Tumblr
  • Vizuali
  • flickr

all creative material must be uploaded to flickr

A Rough Guide to Composition

  • rule of thirds
  • looking room
  • golden ratio
  • finding fresh angles
  • keep horizontals, horizontal
  • fill the frame
  • break the rules
  • break the rule of thirds-if it works
  • experiment with different framing
  • cropping
  • take unfocused )not blurry) photographs
  • move to create motion blur
  • Look at TedTalks
  • think about story behind a shot

 

GO CREATE!