Once we had all came to an agreement on the house, it was time to start modelling…or building as i liked to say.
I was in charge of modelling the house, and since i had designed it, i was glad of this. It meant that as well as working from my own concepts as reference, i also the house visually built in my head, so it wasn’t difficult to build in Maya.
I began with a cube and worked from there…
I built the main structure and then added onto/built on top of from there, as you can see in the image below, this is the basic house fully unassembled, a roof, balcony, walls, windows and door. I did this intentionally so that i can use these assets to build the neighbouring houses and also give them individual details, so that each house isn’t a carbon copy of the other.
Once assembled the house looked like this, which i felt look very like the drawings i did, which made me feel like it was successful.
I also modelled the swinging seat, however i will be texturing it with other assets, rather than as part of the house.
I then UV’d the house and began the process of texturing, so far i am only at the beginning. Below is the first texture that has been applied, as you can see clearly, parts didn’t apply correctly, and the planks are to large in proportion to the house itself. I intend to have this finalised and completed by Monday. Once successfully done it will make it easier to create the other houses in the scene at a quicker speed.