Asset Design


Stylistically i had always said i wanted things to look smooth and semi realistic. I made this mood board to try and explain the road i wanted to go down. When i showed this the group still didn’t understand what i meant…


I then turned down the opacity of the images and drew over the top to high light the shapes i was trying to explain. As you can see i have highlight the soft smooth curves and some of the harsh angled edges that contrast with the smoothness of the curved shapes.


I began designing things for the house such as kitchen appliances…


And possible furniture concepts.



Quick Apartment Sketches

I had originally said i wanted the designs to be very smooth and soft shaped, however it took me a little while to realise i went too literal in that sense, and things were looking too feminine. I then looked mens apartments within animation to get inspiration. I decided on this sofa design, it has harsher shapes that previous designs but still has soft look to it within the arms and back of the sofa.




I wanted to make sure this apartment conveyed that a man lived there, i added (perhaps in a sexist manner) things like a games console, open disc cases, cups not on coasters, a plant sitting on top of books etc. I wanted to create a cluttered but warm and lived in look.


Since the living and kitchen area are one big open area, i realised i needed to design it too, i didn’t want to over complicate it with any fancy designs, and didn’t want to look to clean or spotless. I decided it was best to visually show this by adding clutter, such as a pot on the stove, dirty dishes in the sink and on the counter tops.


I also began shading the kitchen image also.


Early Apartment Concepts

In the beginning when discussing the look of the house apartment, we said we wanted something clean and glossy but also warm and lived in. Shelley and Niamh looked at some examples as you can see below…


What i like about the image above is the outline work, it reminds me very much of ‘101 Dalmatians‘. I like the cluttered look of all the crockery yet the floor is still very clear and clean.


The two images above are of the same apartment but drawn in slightly different colouring and brightness, although both are lovely i actually prefer the one directly above this text, the rougher line work is something i enjoy.


This image is closer to the style we like in the film mentioned in a previous post “June: Life is better when you share the ride” I enjoy the blunt shapes seen the picture on the wall and the half hazard style of the bring work etc. I plan to use this image as a close reference when designing the apartment.



The two images above are drawings i did earlier in the week before we decided on the stylistic approach. I do still enjoy the style in the top drawing, and plan redesign and develop it in the new style.

Early Character Concepts

We have already discussed the potential to make the turtle character more stylised and ‘boxy’ but below are my first concepts of the turtle, in some i tried to make him do ‘doggish’ poses such as begging, rolling over etc.

I did the most of these roughly in pencil in a sketchbook, this helps explain just how early these sketches are, and i am already working on the next version of the turtles style journey.

Final Major Project

Team: Emma (me), Niamh Cunningham, Shelley Marshall & Nathan Nicholson

Creating a Story 

In the first number of days we were playing with the idea of a story with a racoon and a story with a turtle. In the end we decided that the turtle story made more sense, and although simplistic, had a point and a lot of heart.

The basic idea is that our turtle character see’s an advert on TV about how dogs are a mans best friend, this leads him to decide he wants to be a dog. The film carries on from their in comical montage of the turtle trying to do things like a dog would, only much slower, clumsier and much more comical. Example, Turtle tries to pee against a flower pot and begins to pee before his leg begins to lift, once the leg is fully up, he loses his balance and falls over onto his shell.

We took inspiration from the Secret life of Pets, and i even drew a concept based on it…



Building a House

Once we had all came to an agreement on the house, it was time to start modelling…or building as i liked to say.

I was in charge of modelling the house, and since i had designed it, i was glad of this. It meant that as well as working from my own concepts as reference, i also the house visually built in my head, so it wasn’t difficult to build in Maya.

I began with a cube and worked from there…

I built the main structure and then added onto/built on top of from there, as you can see in the image below, this is the basic house fully unassembled, a roof, balcony, walls, windows and door. I did this intentionally so that i can use these assets to build the neighbouring houses and also give them individual details, so that each house isn’t a carbon copy of the other.


Once assembled the house looked like this, which i felt look very like the drawings i did, which made me feel like it was successful.


I also modelled the swinging seat, however i will be texturing it with other assets, rather than as part of the house.


I then UV’d the house and began the process of texturing, so far i am only at the beginning. Below is the first texture that has been applied, as you can see clearly, parts didn’t apply correctly, and the planks are to large in proportion to the house itself. I intend to have this finalised ¬†and completed by Monday. Once successfully done it will make it easier to create the other houses in the scene at a quicker speed.