YES… I, EMMA, AM ANIMATING!
When deadlines are 3 days away and there is still a small amount of shots to have animation fixes, there is no other option but to let the girl who can’t animate, get stuck in too.
Since first year, i have known i am not animator. I do not have the skill, patience or acting ability. My strengths lie within things like Concept art, character design, modelling and texturing. In fact, other than making a camera move, i don’t think i have done any 3D animation since 2nd year. But nonetheless, duties call.
Luckily, my group also know and understand that animation is not one of my strengths. So Niamh sent me a basic walk cycle of Hank walking towards a tennis ball. My task was to give his face some emotion and expression. So that is what i have attempted to do.
In this piece of animation we wanted Hank to be moving so slowly that he actually looks down at his foot to watch as it lifts and drops back to the ground, and i feel that i managed to make him glance down and slowly move his head to the foot and back up to his natural pose quite successfully. (as successfully as a basic movement by a novice can be anyway) However, after this is where i struggled.
Once he goes back to his natural pose, i wanted to show his expression change to explain that he has noticed the ball. I made his eyelids lift extremely wide, this gave the impression that his eyes actually enlarged. His mouth then slowly opens in a comical manner. I think this is…ok. But its the best i could achieve.
Where i really struggled, came next. I wanted to show Hank look at the camera, and have his eyes quickly dart back and forth to the ball, to give the audience an idea of what he wants to do. However, my issue here was that because our turtle is in fact a turtle, thus PAINFULLY slow. Do you animate the eyes moving as slow as his body moves? or animate them as normal? Even when i animated it both ways, neither looked right to me.
After this part of the walk cycle it was back to basic walking, so i simply added it a few mouth movements and blinks. I also gave a slight rotation to the shell as his feet lift and drop. I am not happy with my animation, but i know its the best i can do under my time limit and limited practice.