A main discussion from our presentation was that it would be good for our turtle to be without teeth in his normal model, but when teeth are needed they should appear. we had actually already discussed this and Nathan had already modelled teeth for our turtle. It was good to hear that out tutors have been thinking in the same wave length that we have.
As you can see from the images above, Daffy Duck in his normal pose, does not have teeth. However, when teeth are needed for comedy effect, teeth appear. That is the same principle we need to follow for our turtle character.
Alec mentioned that our turtle resembled the worms from the game “Worms” which i agree with. What is good about this is that these characters also have teeth that only appear when they are needed for comedy effect.
We need to look at these principles, understand why they work and when to use them, and input this into our character.