UV Unwrapping and Texturing

Once happy with the models i began UV Unwrapping everything, I did this in the usual way of applying  a checkered material and unwrapping until the checks look linear. As you can see in the image below, the checkers look normal and linear, and textures are ready to be applied.

Screen Shot 2017-03-14 at 10.51.35.png


Once this was done, Shelley sent me her models, and i UV Unwrapped them as well as can seen below.

Screen Shot 2017-03-14 at 10.52.15

Unwrapping is a tedious task and i don’t have much else to add to it, but once it was done, i moved onto texturing.

Screen Shot 2017-03-14 at 10.53.31

When it came to texturing the pieces of the living room i modelled, i knew i wanted bright but muted colours. I also kept reminding myself that this is a mans apartment, so i didn’t want everything to match or look overly decorated.

I went for a blue sofa, and random different coloured cushions, the only other thing in the room that has these similar colours in the lamp. I am happy with the colours of the living room, however i feel i have overly textured the tables as it is too grainy and too realistic, i do think we need to keep closer to the soft and clean look, leaning closer the likes of films my ‘Illumination Entertainment’.

Screen Shot 2017-03-14 at 10.32.03

As you can see from the example below, things are textured, and hyper realistic but you can still tell that this world is animated and not real. It is hard to decide if this is known due to the fact an unrealistic dog is in the shot, or because the assets in the are quite soft edged and curved in a slightly exaggerated manner.  Once we placed our turtle into our shots, we could see what worked and what didn’t.

Screen Shot 2017-03-14 at 11.24.20




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