“Industrial design is always solving a problem wether it be time, money or technology. Going through progressions at Blue Sky is that you get to see the process from start to finish instead of modelling something and not getting to see it again until the film is out. ”
Sadler’s process is one of many ways to go about doing something. Don’t feel like its the only way.
“Sometimes you can love the character because of the pose, not the character. You should try drawing the character in an unattractive pose to see if the character is still appealing. Draw small and if the basic shapes look good you have better chance of it being a successful characters”
“Rule of thirds always helps with proportions, never divide things in half if you can avoid it. Proportion decisions are everywhere, be deliberate about your choices”
Sadler mentioned ‘The Illusion of Life’ and how its principles still work. He mentions off setting straights and curves like natural body eg back and boobs, legs and knees etc. He mentions looking back at black and white films because of how brilliantly their lighting was.
When discussing the difficulty of animating/modelling “peanuts”, Charlie Browns nose caused many problems and simplest shapes are so difficult to convincing in 3D.
When working on Gabbi the frog (from Rio) he was surprised at the fact the modeller actually made his character so much better.
Can be forced to specialise but work closely alongside all other specialisms.
Sadler (concept artist) works closely with model and even rigger. Grew to love deadlines because things just don’t get done without them.