Icetundra UV Unwrapping!

Screen Shot 2015-03-09 at 18.12.48

At our next meeting at BlackNorth we were asked to uv unwrap our sets, then create textures and bake in ambient occlusion and lights etc.

So first thing we had to do was get our sets uv unwrapped. This was something i struggled with but managed to get it done in 2 days. Once i had this done i moved and rescaled my entire uv set so that everything fitted within the one square as you can see below.

Screen Shot 2015-03-09 at 18.21.21 Screen Shot 2015-03-09 at 18.21.57

Once i did this i then took a UV snapshot so that i could bring it into photoshop and create the textures, before i did that however, i decided to colour key my uv snapshot so that it was easier to then go onto to create the textures as you can see below.

Screen Shot 2015-03-09 at 18.44.34


Once i baked in an ambient occlusion to my set i then brought it and the texture together in photoshop. I applied it to my set and it looked really well when rendered. texture_with_AO

i then needed to create a bump map, i tried doing this a few different ways, first i tried doing it by desaturating my textures in photoshop, then going to filter- other- high pass and then changing the settings higher or lower until happy.

The second way i tried was by in maya adding a fractal to the bump map options, this way worked pretty well to but it just wasn’t giving me the desired effect.

I then downloaded a piece of software called ‘CrazyBump’  this worked brilliantly and it actually created a ‘normals’ map rather than bump. This worked brilliantly when brought into maya. As you can see below, here is said normal map.

bump map intense 6

Here is the rendered and textured set, i baked the lights in before adding these textures.

Screen Shot 2015-03-09 at 18.12.20 Screen Shot 2015-03-09 at 18.44.13 Screen Shot 2015-03-09 at 20.17.13


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