- Different from film or Television because its interactive where you can even change the outcome of a story.
- Requires art but also a lot of technology
- Teams work closely from start to finish unlike film
A Brief History
- before 1950’s, cards and board games on top
- computers where unavailable
- 1970s- Early arcade games, Pong, Space Invaders etc
- 1980’s- Market crashed, to many similar arcade games, lost popularity.
- 1985 onwards- Nintendo releases NES new level of quality. Cartridge games become popular. Nintendo had high quality control- Very little violence.
- 1990’s- home computers changed everything. First 3D games became available.
- 2000’s- large and more complex games. Online games become common. World of Warcraft, Runescape etc
- 2000 onwards- reemerge of indie arcade games
- 2010- App’s become a game console within phones. Phones now even have 3D detailed gaming too.
- Now & Future- Oculus Rift now in Public Domain
Game Design Workers
- Game Design
- Quality Assurance
Programming departments are now much larger than art departments.
Art in Games
Concept Artist– Work closely alongside modellers
3D Modeller– Characters and environment, some specialise GUI Artist
Texture Artist– may model as well- looks at shaders
Technical Artist– Bakes simulation, works with programmers
Visual Effects Artist