As part of this weeks task we have to make a rough idea of the level in maya using rough shapes without any detailed modelling, once done i added a camera to a curve and let it travel through the level like you can see below…
As you can see, its far from perfect, timing needs reconsidered along with angles and movement but i think it gives the general idea of what i am trying to achieve.
I took some ambient occlusion renders to help explain my process.
Looking straight down at top of mountain before going down it. You can see the next tunnel with arches to dodge.
a few birds eye views of the level.