Pre Vis Game Level

As part of this weeks task we have to make a rough idea of the level in maya using rough shapes without any detailed modelling, once done i added a camera to a curve and let it travel through the level like you can see below…

As you can see, its far from perfect, timing needs reconsidered along with angles and movement but i think it gives the general idea of what i am trying to achieve.

I took some ambient occlusion renders to help explain my process.

Screen Shot 2015-02-15 at 17.33.26

The scene starts with travelling through rocks and arches before entering a cave.Screen Shot 2015-02-15 at 17.34.22 Screen Shot 2015-02-15 at 17.34.54 Screen Shot 2015-02-15 at 17.39.57

When going through the cave you can begin to see what comes next, a trench. Screen Shot 2015-02-15 at 17.44.11

Image of travelling through the bendy trench.Screen Shot 2015-02-15 at 17.48.00

looking upwards at the tall mountain as you  begin to climb it.Screen Shot 2015-02-15 at 17.49.31

Looking straight down at top of mountain before going down it. You can see the next tunnel with arches to dodge.

Screen Shot 2015-02-15 at 17.50.44

Arches in tunnel and different heights leave for a tricky manoeuvre. Screen Shot 2015-02-15 at 17.53.23

When coming out of the trench you will end in an open area with mountains surrounding.Screen Shot 2015-02-15 at 17.55.38

a few birds eye views of the level.

Screen Shot 2015-02-15 at 17.58.28 Screen Shot 2015-02-15 at 17.59.14

below are two renders of level from opposite sides. Screen Shot 2015-02-15 at 17.59.47 Screen Shot 2015-02-15 at 18.00.24

Here is a birds eye view of the whole level with my notes explaining whats what. explaining BEV icetundra 001


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