Modelling my Car

One of the main parts of the project is to include vehicles, i decided to model a 1953 Eldorado,  I used the images below to work out the shape of my model

caddilac 1954

I began my car by using the side view image and a cube, i went into my side view and starting moving vertices to get the basic shape. Once i had the basic shape i started adding in some finer details like the boot, doors and rims.

Screen Shot 2014-11-22 at 23.34.53

Once i was happy i began adding even finger detail such as the exterior details of the front of the car, and adding lights and wheels etcScreen Shot 2014-11-25 at 00.26.53 Screen Shot 2014-11-26 at 00.54.13

Once i was happy with all of this i decided it might be a good idea to retopologise, so i did that and then fixed any little details i wasn’t quite happy with. Once i had retopologised i brought the model into zbrush and let it change the shapes i had made to give a smoother appearance.

Screen Shot 2014-11-29 at 15.06.09

Once i was fully happy with the exterior i began modelling the interior such as chairs and dashboard. As you can see below, i added a wing mirror and added it some front and back seats, funnily enough out of everything i found the seats the hardest to model and keep low poly, i actually re modelled them quite a few times.

Screen Shot 2015-01-01 at 20.47.45

I actually really enjoyed modelling the interior and had fun making little details like the radio and clocks.

Screen Shot 2015-01-02 at 01.43.21 Screen Shot 2015-01-02 at 01.49.59

The steering wheel was also pretty satisfying to model. Screen Shot 2015-01-02 at 01.49.36

One of the problems i found quite frustrating was working out how to successfully mirror my model to get an entire car

Screen Shot 2015-01-01 at 21.35.23

After some frustrations i finally got there though.Screen Shot 2015-01-01 at 20.50.06

I then began adding Ai-standards so that my vehicle would look great when rendered

1204-lrmp-04-o+1951-chevrolet-deluxe-convertible+dashboard cadillac_eldorado_biarritz_conv_in3_57

These are reference images i used to model my steering wheel and dashboard. I began adding colour by adding in the colour, like the red in the image below.

Screen Shot 2015-01-02 at 12.50.09

Once i was happy i added it further detail such as the reflectivity and shininess of the dashboard you can see from the radiator i added a high reflectivity to it. This begins to make the car look semi-realistic.

Screen Shot 2015-01-02 at 13.44.03

Here is my finished dashboard rendered. I added some minor texturing as i added a clock face into the speed dials.

Screen Shot 2015-01-02 at 18.36.22 2

I also added a mirror effect to the wing mirrors, as you can see the car door’s reflection in it.

Screen Shot 2015-01-02 at 19.46.46

I added some high reflectivity and specular to the hub caps of the wheels of the car too, i feel this worked quite successfully.

Screen Shot 2015-01-02 at 16.50.09

Here is my car at an almost finished state, i hadn’t fixed the windows at this point, at finished stage i am at now i have glass windows that can be seen through perfectly. This will be visible in the rendered images when the car is sitting in the finished set. Screen Shot 2015-01-02 at 17.58.15

When changing the glass for the window i decided to touch up on the model, i resized it so it wasn’t so wide, plumped up the hood so it had rounder, softer quality and retopologized some of the mesh so that parts were smoother and other parts had more definition.



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