Modelling a Lamp Post

For our create a set with vehicles project the first thing i wanted to do was make some items for the street, so i began with a lamp post.

I modelled it from a source image i found on google when searching ‘1950’s lamp post’ i then imported it into maya and began modelling based on it’s design.


I made the base from flattened spheres, the main neck from cylinders and the detailed swirl from a broken up taurus.

Screen Shot 2014-12-27 at 16.10.40 Screen Shot 2014-12-27 at 16.11.15

Once i was happy with the model i used automatic uv’s to create the uv’s for the model, i then added a checkered texture to make sure nothing was distorted.

Screen Shot 2015-01-07 at 19.43.31

I then selected the face’s of the light bulb so that i could see where that was on the map, so that i knew to paint that area differently.Screen Shot 2015-01-07 at 19.47.04

Here are my uv’s in photoshop painted a block colour, the lighter grey area’s are the bulb. Screen Shot 2015-01-07 at 19.55.34

Once applied to the lamp post in maya i added some specular detail such as matte,reflectivity, specular and a some other details, once rendered i thought this looked really nice and quite realistic.

Screen Shot 2015-01-07 at 20.05.56

for one last detail i made the bulb glass with the ai_glass texture i imported into maya, i feel this really gives a nice finishing touch.

Screen Shot 2015-01-07 at 20.12.39


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s