When it came to designing the heads we all had different ideas, and here are some of the designs…
What we finally decided on was a stye that was quite basic, i drew it out in front and side view so that we could import it into maya and make it easier for ourselves to model a character with the same similarities and features.
We then began modelling from this, however some members from the group still found it hard to follow this and some models still didn’t look similar enough, here are some screenshots of the many heads created.
We spent so long modelling and fixing, retopologisng models etc that we didn’t have time to go back and remodel, we just had to move onto rigging, texturing and animating. So we ended using mine, Mark’s and Blaine’s models in the final film, to try and differentiate from them a little more, i painted double textures for the same models, so that they could be the same model with a different texture and then they can be scaled bigger or larger, this makes them look like very different models, even though truly they are the same.
Once we did this Blaine then took the models and rigged them. Sadly, we had some problems with the rigs and they had to be redone quite a few times which held us back a few days, we also had some problems with the blend shapes which lead to them being redone too, but in the end the rig and blend shapes worked well and we were able to animate quite well.